Good Offensive Teleporter Spots on Payload maps

Boy oh boy do I love me some payload. At times I suspect it’s the most popular game mode in Team Fortress 2, probably because its asymmetrical nature keeps the battlefield fresh and changing, or because it always has the most visually exciting and dynamic map designs, or because it ends with a massive explosion. Almost every payload comes with a particularly tough stretch. This is the hardest stretch for the attacking team, and usually pops up somewhere around the penultimate check point. It’s usually the longest stretch, and often the final stretch before the offensive spawn moves forward. All… [Continue Reading]

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Move that blog up!

I’ve mentioned once or twice that I’ve had problems with Blog.com. As much as I love the URL, it seems like our fair blog is constantly being set upon by data vampires, who eat unsuspecting blog posts in the night. We’ve already lost three blog posts to the dastardly beasts, as well as our “Write for us!” page. In addition, readers are reporting that they cannot always see new blog posts, and the scheduling feature has a habit of just not paying attention to the set deadline. So I’m going to migrate over to wordpress and see if that solves… [Continue Reading]

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In memory of “The thread that itsurblog”

Friends, yesterday a great sadness fell upon the denizens of SPUF. A mainstay in the TF2 forum, a juggernaut of Biblical tendencies, a wretched hive of scum and villainy, is gone. The thread that itsurblog has been locked. At 5,843 replies, the thread far surpassed anything the TF2 forum had ever seen in its mere three months of life. It had a thriving community of its own and a long history of discussion. It housed character role-plays, thriving discussions on games and pop culture, erotic slash pairings of the regular posters, and on the rare occasion, something about Team Fortress… [Continue Reading]

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Demoknights vs. Demomen: The Results

As I posted recently, SPUF had a “Demoknights vs. Demomen” event, where we pit 9 demomen against 9 demoknights in three different gamemodes to see who wins. The result; resounding Demoknight victory, just like last time. pl_badwater: Demoknights capped in 6:20, then held off demomen from second point to the end. cp_yukon: Demoknights won 3 times in a row arena_lumberyard: Demoknights win 3 times in a row. Then the demomen team up and work together and defeat the demoknights in a flawless victory, while James Horner music plays in the background and the corpse of Walt Disney sheds a single… [Continue Reading]

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The best pyro loadout in the game

Ah, pyro. Pyro pyro pyro. How SPUF can’t seem to make up its mind about you. On one hand, even pyro mains think he needs a buff. His weapons are all incredibly close-range save the flare guns, his primary only seems good at inconveniencing the enemy, to the extent that the Degreaser is far more popular because it allows combos with afterburn (often touted as the only thing afterburn is good for.) If it’s not that, its the ability to remove sappers from friendly buildings, or the ability to gain full health+crits with Phlog, or the ability to…basically do anything.… [Continue Reading]

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A guide to Shotgun Heavy

Shotgun Heavy, AKA “Fat Scout”, is a method of playing Heavy by attacking and killing enemies with only your secondary and melee weapons. Not a supremely easy (or even very effective) strategy, it is more for use in the mindset of not entirely caring or messing around. As such, if you are in a situation that you playing Shotgun Heavy is a pure detriment to your team and is causing your team to lose, don’t do it; more, reserve Shotgun Heavy for times when you’re on a team that is good enough to where you can essentially do whatever you… [Continue Reading]

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