Boy oh boy do I love me some payload. At times I suspect it’s the most popular game mode in Team Fortress 2, probably because its asymmetrical nature keeps the battlefield fresh and changing, or because it always has the most visually exciting and dynamic map designs, or because it ends with a massive explosion.
Almost every payload comes with a particularly tough stretch. This is the hardest stretch for the attacking team, and usually pops up somewhere around the penultimate check point. It’s usually the longest stretch, and often the final stretch before the offensive spawn moves forward. All of these aspects are screaming “NEED A TELEPORTER HERE,” and everyone (including the defense) knows it. Here are some spots on popular payload maps that work brilliantly for you to stick your teleporter.
Each of these spots must fulfill three aspects: (1) They must be close enough to the final checkpoint so as to be useful to your teammates pushing the cart, (2) they must be moderately easy for you to defend, I’m thinking you should get at least 30 teleports in before anyone can kill you, (3) they must be hidden, to make #2 easier and just in general to keep enemies from knocking on your front door every five minutes.
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