The Spoils of WAR!

Ever since Demoman lost the WAR! under some pretty spotty rationale regarding a propaganda contest, many people have asked that Valve migrate the Gunboats over to the Demoman, either through a wholesale migration, release of a Demoman-only reskin (the ginboats?) or a reworking of the Wee Booties. Sometimes this wish extends also to the other weapon tailored to explosive-jumping, the Market Gardener. After all, Soldier and Demoman already share the BASE Jumper and orange-painted Jumper weapons, why not go all the way? As a Demoman main, I’d adore them on a basic level. A Dapper Apple found the concept super powerful when… [Continue Reading]

Read more

What if Scout Got a Grenade Launcher?

Would you be interested in playing the Scout with the Grenade Launcher as your primary? Or perhaps the Loose Cannon for all you Force-a-Nature fans? It might seem a bit different at first, having to rely on explosives instead of hitscan, but I don’t doubt an enterprising player could find a way to make it work. I’ll stop beating around the bush. If you have any interest in playing a scout with a grenade launcher, try the Sticky Jumper. Several users on SPUF have been complaining (again) about the jumpers, claiming that they’re impossible to use efficiently and should be… [Continue Reading]

Read more

I don’t actually like the Demoman.

The Demoman is by far the most dangerous class around. Unless you’re doing something really, really stupid, if you have a brain and basic game sense, you’ll do well. A bit like the Heavy. But unlike the Heavy, you’re not restricted to only using a minigun (because, no matter how much you try, Fat Scout is not an effective subclass) and you move at faster than a snail. If you know how to sticky jump, the world is your death-filled oyster. You basically rule. Alright, not exactly, in the pro scene, a Demoman needs protecting just like a Medic, but… [Continue Reading]

Read more

Super Important TF2 Decisions

If Brink and Loadout taught us anything, it’s that players love to get to make their own decisions. Customize their inventories and weapons just the way they like it, be the masters of their own destiny, etc. To this end, TF2 probably gives their players more decisions than both of the previous games combined. But in some cases, these decisions can result in choices that are less than relevant. In fact, you could say these decisions make no difference whatsoever. 1. Rotating your teleporter entrance. The teleporter exit determines what direction your teammate is facing when they come out (and… [Continue Reading]

Read more

Some Under-loved Weapons Which Shine on rd_asteroid

When I first played rd_asteroid, my eventual thoughts were…meh. It’s decent, but before I really understood the map and the game mode it was confusing to the point of frustration. And once I’d played it long enough that it was no longer confusing, its many flaws just seemed to hamper my ability to enjoy myself. A whole lot of classes seem underpowered on this map and several design choices (especially the plethora of overly-good sentry spots) only make it worse. But the more I played, the more I slowly realized that a number of my problems were due to my… [Continue Reading]

Read more

The Tide Turner: The awkward guy at the Demo weapon party

Hey there reader, welcome to the Demoman weapon party, come on in. Bottle and Scotsman’s Skullcutter are providing us the drinks, the life of the party Stickybomb Launcher over there is trying to get our beloved introvert Scottish Resistance drunk to celebrate his recent fix, the Grenade Launcher is muttering a few obscenities but its ok, Loch N Load and Loose Cannon are watching him. Eyelander and Chargin’ Targe are just on the balcony over there heckling everyone (especially the drunk clown Sticky Jumper), Claid is wooing over the Splendid Screen whilst Persian Persuader is busy trying to getting Wee… [Continue Reading]

Read more

The Air Strike – The Mother of All Snowballing

What happens if you push a snowball down a hill? It gets bigger the further down it goes. In theory. Snowballing is used similarly in video games, particularly the idea that once someone has started getting strong, they get stronger and stronger and stronger. And stronger. Almost to the point where there’s no stopping them. This phenomenon is something most often seen in RTS and MOBA games but snowballing has never really been that big an issue in Team Fortress 2. Enter the Air Strike. A quick look at the stats. In exchange for a much faster firing speed while… [Continue Reading]

Read more

Mod Showcase: TF2 x10

Welcome back to Mod Showcase. Brickinator here to tell you about the ‘TF2 x10’ mod, a plugin that cranks everything up to 11. Well, up to 10 really. I’ll try not to lie to you guys in the future. At its most basic, x10 simply multiplies every weapon attribute by ten. Each weapon has either been buffed to godlike status or nerfed into oblivion and everything goes crazy like a monkey fight in a nightclub. The gap between which items have been improved and which have been worsened is pretty jarring. The good-bad spectrum basically boils down to Mother Teresa… [Continue Reading]

Read more

Medic tries to explain more things…

There’s so much unexplained stuff that it hurts in Team Fortress 2. Alright, it doesn’t really hurt, but for an anal retentive OCD person, it probably does annoy them a bit. Just a bit, mind you. There’s generally more important things to be bothered about, like whether you locked all the doors or whether you turned the gas off. Today, I’m going to actually finish this article because I’ve been writing it on and off for about two months explain a few more things. Mostly taunt-related for some reason. The Medicating Melody Taunt Personally, I rarely find a chance to use the… [Continue Reading]

Read more

A Battle of Healers – The TF2 Medic VS The TFC Medic

Let us be frank here: The Medic we all love dearly is hugely different from the healing class in many, many other games. There are few places where the most important person on your team is the person healing you and your team and keeping everyone alive by making health bars go up instead of go down. So I decided to have a think about this. How would our Medic do fighting against other healers? Before we begin, a clarification. The Team Fortress 2 Medic was designed with teamwork in mind. He’s almost helpless on his own. That being said,… [Continue Reading]

Read more