Confusion muses about bugs in: Fallout New Vegas

All games have bugs. Glitches or exploits, they make the game interesting, as long as they don’t crash the game or make it unplayable. You played a game as big and as long as I have played Fallout NV, you are bound to find a few amusing or noteworthy ones. The entire spectrum of error is full of unfriendly death laser, poor password protection and a demon performing brain surgery on you. Welcome to New Vegas. Enjoy your stay. [youtube http://www.youtube.com/watch?v=ToKIkw3LIoQ&w=480&h=360] If you have heard of NV, one thing you probably probably know about is “That Daily Solar Deathray Laser”… [Continue Reading]

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Four Things You Can’t Do With The Crusader’s Crossbow

The Crusader’s Crossbow is an extremely versatile weapon. It’s one of my favorite in the game because of the potential applications it introduces to the Medic playstyle. It’s also one of the most adjusted weapons in Team Fortress 2; its patch history is long and checkered with changes and alterations, for better or for worse. Under the guise of this confusing title, I thought we could go back into the history of this weapon and look at some things it has lost over the years. 1. You can’t shoot arrows with it. When first added to the game, the Crusader’s… [Continue Reading]

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How to Fail Official Valve Spy Training

Have you tried out TF2’s training mode? It was added back in June 2010 as a way to familiarize new players with the Soldier, Demoman, Spy, and Engineer. Even if you vaguely remember doing them back in your TF2 career, you should check them out again, because at some point in history my progress was reset. And good thing too, because I quickly learned that I needed spy training. He’s by far my worst class, I can usually average .05 kills per life after hours of playing him. I tried to sap a stickybomb once. Even lone buildings are a threat. … [Continue Reading]

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My Favorite TFC Glitches

Recently I talked about the infinite hand grenade exploit in Team Fortress Classic. Well I thought I could take some time to go over some other awesome bugs that you can toy around with. Some are useful, some are fun, and some are simply bizarre. And no, bunnyhopping is not eligible for this list. Not opening that can of worms. 1) Caltrop-jumping. Thanks to the physics engine, you can jump with a significant supply of caltrops in the same place, as this video shows: This particular mobility tool is unusable any more, due to changes in the programming nature of the… [Continue Reading]

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How to get Infinite Hand Grenades in Team Fortress Classic

If you’re familiar with Team Fortress Classic, then you should immediately notice something wrong with this picture. Grenades are items thrown with the F key (by default), they’re not a holdable item like your other weapons. Well, while grabbing screenshots for my last article on grenades, I stumbled across something very cool. Absolutely a glitch, but one where you can get a bottomless supply of fully-functional hand grenades. Here’s what you need to do to replicate the glitch yourself: 1) The first thing you’ll need to do is import the maps from Half-Life Deathmatch into TFC. In other words, grab… [Continue Reading]

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Fixing A Hole

It’s no secret that some of the senior staff here at SPUF really like Special Delivery and the only map that supports it, Doomsday. However, one common thing that many people I talk to about Doomsday tell me is that the entire map is a horrendously mapped, broken pile of garbage. And they’re absolutely right. As aabicus put it when I spoke with him several nights ago, “It’s like Valve forgets about the Sticky Jumper when they make maps.” The opposite seems to be true as well, in that the folks at Valve forget about maps when they made the Sticky Jumper. Doomsday… [Continue Reading]

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Advanced Doomsday Strats (and some glitches)

Since my last article on sd_doomsday, I’ve played the map a lot more, and learned a lot more about how to maximize your presence and worth on the battlefield. I’ve also learned a couple of glitches with the map, and since I don’t have enough of either to justify its own article, today we’re killing two monkeys with one stone. Strat 1- Best rollout: This is, in my opinion, the most optimal way a single player can spend the opening minute of the round to help his team: sticky-jumping over to the enemy intel door and controlling it before they… [Continue Reading]

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My favorite TF2 Glitches

As we all know, TF2 is a perfect game with absolutely no flaws. As a matter of fact, not only is it completely flawless now, but it’s actually remained a perfect game since the day it came out, with a grand total of zero glitches for the past seven years. That’s pretty impressive. But every so often Valve feels the need to remove legitimate gameplay strategies such as “Taunt with Amputator, disconnect from server, your team regnerates health indefinitely until the server crashes or changes maps.” Here are the ones I miss the most. 1. The Level 2 Mini-Sentry Is… [Continue Reading]

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You Shouldn’t Rely on Glitches

It seems like SPUF is always in two minds when it comes to glitches within our expansive game of TF2. Whether it’s high-fiving someone into the enemy spawn or staying invincible as a Medic, we’ve certainly seen our fair share of bugs that Valve has accidentally exposed over the years. Of course, the latest one on the public mind (but not a recent one, dating back to just after last Halloween when it occurred) was the persistence of Halloween spells on items beyond when they were supposed to expire. This glitch was patched during and after this year’s update, with all… [Continue Reading]

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RIP Permanent Color-Shifting Spell Paint (2012-2013)

Today, we mourn the loss of our beloved hue-changing beauties, as the TF2 community is forced to return to the world of monochromatic monotony that is normal paint. Spell enthusiasts new and old have had their favorite cosmetic toy taken from them in what could be considered the worst possible way to handle the entire situation (explained further below). My losses include my once painstakingly-perfected Goldier, pictured below, as well as his Festive and Haunted variants meant for such illustrious occasions as the Christmas season (or infrequent snow map), Halloween, and Full Moons.

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