How to Come Up With Ideas For New Daily SPUF Articles

The Daily SPUF loves publishing articles written by members of the community! TF2 is such a multi-faceted game that no one individual can master or even care about all of it, so having a fresh new perspective on our beloved game is important for the blog’s coverage. But a lot of people write to me saying that while they’d love to and want to write an article, they can’t think of what to write about! Writer’s block can hit all of us, and I’m no exception. But here are some common themes that routinely produce great articles to get those… [Continue Reading]

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TF2 What If? Det Jumper and Gunboats Demo

Evidently, making edits to the item text file in your TF2 folder allows one to play around with the stats of the various weapons.  Today, I experiment with two fairly commonly suggested/asked about weapons for Team Fortress, both specializing in mobility: A detonator jumper for pyro, and a gunboats-like grenade launcher replacement for the demoman. For the det jumper, I modded the entry for the detonator so it would have zero self-damage.  I tried it out on Viaduct with a bunch of bots.  Tecnically this detonator still damages other players, but for the test I only used it for jumping,… [Continue Reading]

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jump_detr_v1f

Jumpmaps have long provided a place for enthusiasts of advanced mobility to practice their skills.  Soaring gracefully on the blast of a rocket, being propelled upwards by stickybomb explosions – and, more recently, hopping about with the distinctive firework sound of the Detonator! That’s right, Pyro mobility enthusiasts!  You can rejoice, because jump_detr_v1f is here for your Detonating needs!   Because of its relatively minuscule jumps and less widespread use, even many experienced players have minimal practice with the Detonator and are not able to take full advantage of the possibilities it offers.  I can truthfully state from my own experiences… [Continue Reading]

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Offline Team Fortress

If you’re as unlucky as I am, not having internet connection for a while is a regular occurrence. Sometimes it lasts no more than a few minutes, other times, you’re detached from the interwebz for a good couple of days. While I generally have other things to do, such as studying, working, cleaning or making weapons out of cardboard, some of you might be desperate to get your TF2 fix. Here’s some hints and tips for you.

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What’s your dream unusual?

Dear Aaby, what’s your dream unusual? Question by one of Medic’s siblings. Medic: Ummm, I’m not sure. While I’ve always gone on about how much I like the Otolaryngologist’s Mirror, my dream unusual would actually be a Das Hazmattenhatten with the Spellbound or Arcadia effect. Out of all the recent Halloween effects, those really stand out. A second choice, which would never exist, is orbiting Medic emblems. I say that though, I love my bubbly mirror, despite me being neither a doctor nor drunk. aabicus: For many of the reasons stated in this article, I like Massed Flies as my… [Continue Reading]

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“Mirrored Maps” event results!

That event was, in my personal opinion, one of our best yet! Ultimately Team 1 swept in a 3-1 victory, losing only Lwobtsud to a ninja backcap by team 2 spy John Caveson. But the real point was to try some mind-bending maps that challenged the hundreds of hours we collectively have on the classics, and I saw more than one person bump into a wall during the event. Kip‘s streams of the event are posted on Youtube for those who’d like to rewatch the event. Thanks Kip and KobeKun for casting the event! And if you missed it, don’t… [Continue Reading]

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Why the Ball-Kicking Boots Is My Favorite Cosmetic

My two favorite cosmetics are Archimedes and Giddeon, but if you ignore the birds then my favorite wearable has to be the Ball-Kicking Boots. Generic-looking, yes, but they spawn a soccer ball for your team. In my opinion this trumps any possible visual bonuses from anything else. A free soccer ball has a whole host of uses, almost none of them combat-oriented. Here are some opportunities no other cosmetic will give you. 1. Give your whole team something to do while stuck in spawn. If you’ve played TF2 for any amount of time, you’ve probably gotten bored while confined to… [Continue Reading]

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Mod Showcase: Zombie Fortress

Welcome back to Mod Showcase. I’m Brickinator and today’s mod is the imaginatively titled ‘Zombie Fortress’; a game type which features the undead because everything does these days. Just as you’d expect, RED team start off as survivors and BLU are the zombies. The survivors cannot respawn but the zombies can, so there’s a constant stream of the brain-munchers throughout the match.  Luckily for the survivors, the zombies can’t use guns. But they can carry baseball bats and knives for some reason. Maybe they were armed by a Glaswegian gang or something. The classes you can play as are restricted;… [Continue Reading]

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A distinct lack of hue and blog posts

With blogs, it’s important to keep them up to date with new content. That’s a very hard job to do, because most things change all the time. Even immobile things like rocks and Brass Beast Heavies change. At best, a blog ought to have content posted regularly, even if it doesn’t go back and fix things that may have changed and stuff like that. Most blogs have multiple people working on them, delivering content on a semi regular basis. At the SPUF blog, TheSupremeCommander hosts the blog, Aabicus and myself maintain the site in general, iGamr announces new posts and… [Continue Reading]

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