Why can’t I not use the SMG?

I hate playing Sniper, so thankfully I rarely get the chance to, leaving it up to people who can aim to fill that role. But every so often, once in a blue moon, I’ll pick up Sniper, only to throw him back again. Every time I do play Sniper though, I’m stuck with the same old question. “Why the hell am I still using the SMG?” Well, what are the other options? Everyone’s favourite jar-based karate has been around for a long time. Then there’s Sniper’s various backpack items – the Danger Shield, the Razorback and the Cozy Camper. Oh… [Continue Reading]

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TF2 hasn’t gotten any promos in a long time…

Apparently 2014 really was the Year of the Promo. While at the time, it seemed to be just another step in the logical progression of Genuine cosmetics flooding our fair shooter as developers everywhere ticked another box in their marketing checklists to get people to play the latest game from <insert company here>, it appears that 2015 is not following in those footsteps and the flood of promos that assailed TF2’s filesize for the last few years has completely dried up. Not counting competitive TF2 tournament medals, the last Genuine-quality promotional items added to TF2 as a cross-franchise publicity perk… [Continue Reading]

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Conflicting Communities: Of Heisters and Mercenaries

So as most of you have noticed (though probably not) there has been a distinct lack of posts made by me on SPUF. You can tell from the lack of shitposts made by a certain PootNameHere. Why is that? Well, the answer is simpler than you think. I have become bored of TF2. My attention span for this game literally died out. Sure, I could blame EOTL for driving me away, sure, I could blame Valve for flooding this game with a never ending amount of hats, but no. The reason is, once again, simpler than you think. It’s all… [Continue Reading]

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Eyeballs.

“Ah, Vel’Koz, you made it!” Hermaeus Mora grinned menacingly as he opened the front door to the Halls of Forbidden Knowledge. “So glad to see my old student once more!” Vel’Koz shuddered. He hated Apocrypha. So much knowledge so badly stored. “You seem happy. Is it because I brought a friend?” He floated to one side, revealing something more eyeball-y than himself and Hermaeus Mora combined. “Oh, only partially. So, who is our new friend? Welcome!” “Hermaeus, this is Monoculus. I, uh, salvaged him from a fight with a rather gender-amorphous wizard. He can’t talk very well, but he understands… [Continue Reading]

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Could a “Flare Jumper” work?

Based on the Detonator of course, not the Flare Gun, though I prefer this name as “Detonator Jumper” is clunky and “Det Jumper” is unclear. This is almost certainly the most commonly-requested reincarnation of the orange-colored -100% damage concept, with the runner up probably being the Boston Jumper. (But seriously, why would you want to give up the best way to give your Medic Uber?) A lot of other people are understandably opposed to the idea, especially those who think the Jumpers we already have are useless enough. But I think it could work, especially if Valve drops the training… [Continue Reading]

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SPUF does Competitive – 6v6 Week 1

Oh look, a new series of stuff! Yes, Confusion, Keith, Sham and I have been plotting something behind everyone’s back. Yes, we formed a 6v6 SPUF team. With Davjo (who you may or may not remember) and Wolk (who you definitely don’t know unless you’re Keith). I know, crazy, right? But we’re all totally game for this. We’re playing in EU Steel. Confusion had originally opted for Silver, I suggested Iron, we met in the middle. He didn’t want to have to deal with 1. rude Iron players and 2. Timmy, so he created the team. We’re SPUF EU, or… [Continue Reading]

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Game Design: Differentiating Your Baddies

First-Person Shooters do a great job of naming all the guns. Whether borrowing real-world names like “M14” in the name of accuracy, generic names like “sawed-off-shotgun” in the name of clarity, or custom names like “Klobb” in the name of uniqueness, I can’t think of a single instance where I was disappointed in the dev’s firearm naming efforts. But this satisfaction does not always transfer to their naming of the things being shot. In a way, I think it’s almost more important that the bad guy units in a shooter be given decent names, especially if the devs are hoping a… [Continue Reading]

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TF2 Update – Map Workshop Beta

Hey, look, an update! With a blog post to go with it! It’s only been three months since we had the last announcement on the front page! Except that one was for the fricking Taunt workshop, and while that’s fun and all, we’ve not seen a single new taunt released. But now Valve have decided to one-up themselves while at the same time destroying the community-driven tf2maps.net site by announcing a map workshop! Yeah, a map workshop. In beta. It’s basically like the Garry’s Mod workshop. You find a map you like, you download it. If enough people download a… [Continue Reading]

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Why I love the pistol so much?

So yeah, it is me writing an article for once. Well, now I am going to tell you why the pistol in TF2 is one of my favorite weapons in the whole game. 1. It is reliable One of the first things that can be noticed off of this thing is that it is very reliable. No matter if you are Scout or Engineer, you can get a lot of mileage out of this thing (the only problem regarding pistol for Engineer is not that it is bad but that it it overshadowed by many non-pistol side-grades such as the… [Continue Reading]

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Why I, as a Medic, really really hate Snipers

Really, this should be obvious. And I should start off with being 100% honest that I dislike dying – I just want to heal people and spread Medic-y goodness. So really, any class that kills me is going to get ranted at more than necessary. That is, unless they can protect me and net me lots of assists. Don’t look at me like that, I need to get my violent blood lust somehow, and whenever I draw my syringe gun, you all bitch at me. Plus, people need to put my healing to good use. But nothing irks me more… [Continue Reading]

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