Medic’s first ever official non-sub 4v4 match

Actually, technically it’s my second, but the other team forfeited in the first week. So Friday the 6th of February was the date. My first ever match. Part of me was nervous. Everyone said I’d be fine. I was fine. Perfectly fine. The map was koth_stallone. It’s a map set outside a hotel complex near a beach, where the mercenaries fight over a cafe area. Both teams start in the kitchens and work their way out to the sheltered, roofed control point. There are tables and chairs and umbrellas all over the place. And a swimming pool! Unfortunately, reflective textures… [Continue Reading]

Syringes

You remember all those times where I would whine and bitch and moan that I have really awful aim? Remember how I said that I am legitimately bad at TF2 and video games in general? Would you forgive me if I said I may have been lying slightly? Of course you would, you love me. There ARE things I am good at in TF2, but the issue I have is that most of the things I am good at aren’t particularly useful in normal gameplay. The main thing? Syringe gun aim. In the last few weeks, I have had some AMAZING… [Continue Reading]

Prof. NiceHeart’s Guide to SMG Sniper

Prof. NiceHeart was a short-lived SPUFer who got himself banned when someone realized he was an alt of Dr. EvilBrain, a prominent user who got himself banned for creating the shortest-lived itsurblog in history following the messy closure of the original. NiceHeart’s other claim to fame was being SPUF’s resident SMG-maining Sniper, and recently he set some time aside to advise others on how to improve at this oft-maligned subclass. One final note: At the time this interview was done, the Cleaner’s Carbine had these stats.  Welcome! Tell us a bit about yourself. I’m Professor NiceHeart and I main Sniper for pubstomping,… [Continue Reading]

How to make the Jumper weapons not useless

The Rocket Jumper and the Sticky Jumper. Two weapons originally meant for training, twisted and re-purposed into something terrifying. No sane person uses these weapons seriously, unless they just want to gimp themselves. Fewer people still actually use these for any sort of training or practice, since it’s generally better to train with a real explosive weapon. There’s even better options available for Soldier, in the form of the Gunboats. Actually, to be fair, most of the hatred ends up going towards the Rocket Jumper, since, with the Sticky Jumper, you still have a perfectly usable grenade launcher to kill… [Continue Reading]

Why Smissmas 2014 was disappointing(to me)

I think End of the Line unified the Team Fortress 2 community somewhat: It is almost universally accepted as one of the worst updates in TF2 history. But to me, personally, 2014 brought another, much more disappointing update. And no, it’s not Scream Fortress: It’s actually Smissmas. Why? Well, let’s put it this way: I had exactly zero expectations for End of the Line. Following the statements form McVee saying we’d be lucky if we got 3 weapons, and that they were testing one(which was released during Love & War), and remembering how Robotic Boogaloo went, I thought End of… [Continue Reading]

Characters and Conga

Not long ago, I created a thread on SPUF. Normally, my threads are a bit of fun, and this thread was no exception. All I did was tell everyone to leave their main loadout in the thread, and I’d make a giant conga picture out of it. This article sets out to reveal that giant picture (although since I used it as the featured image, that’s kinda moot, but here you see it in all its glory). But before I do that, I want to have a little talk. Being the editor of a blog means I can do that… [Continue Reading]

Put Me In, Coach!

I was surprised the other day, when I was futzing around with my HUD, that the coaching button still exists. I don’t think I’ve ever seen anyone use this to any sort of effect ever. Has anyone else? Share your coaching stories in the comments, won’t you? Now, we’ll get into the real nitty-gritty here. What did this coaching function ever actually do? It’s a fairly straightforward concept, actually. To be a part of this system, you need to sign up using the megaphone icon on the homepage. There, it will prompt you to sign up as a coach, and… [Continue Reading]

Mannpower is the new TF2 Beta in Disguise.

Now before I say anything else, I would just like to point out that this is theory, as in pure speculation, none of this is officially confirmed. OK, now since that’s out of the way let’s talk about Mannpower. My first reaction to this “game mode” was that it was incredibly silly. Grappling hooks and powerups that make you super stronk were something I expected from custom mods and trade servers, not from an official Valve beta.  That is until I spent time looking through it and looked at the details which lead me to believe that Mannpower is just… [Continue Reading]

The Unbalanced Infinite-Hitscan-Range-Man

Walking along Frontier, trying to actually do the objective, and then bam. Sniper headshots you from across the map, and proceeds to taunt, because “Snipin’ gud job m8.” I’m sure everybody who has ever played TF2 has experienced this pain at least once. My opinion has always been that the Australian Camper Van Man has been unbalanced, and some people could argue that he isn’t unbalanced because his weakness is close range, well heads up, the Jaratewacka combo exists. OK, enough talk, let’s get into why he’s unbalanced. 1. Sniper effectively counters everybody Really the only class that moves fast enough on the ground to… [Continue Reading]

Holy Grappling Hook, Fatman!

So, Smissmas came and went, and in my honest opinion, I thought it was a bit of a disappointment, to put it politely. The new weapons were meh, the Festive weapons(aside from Bonk and Shotgun) sucked and we only got 7 of them, most of the cosmetics weren’t really that interesting, and they nerfed the Tide Turner. Say what you want about End of the Line, but at least it didn’t ruin a well-established weapon. Oh, and we also got Mannpower, perhaps the most casual gamemode in existence despite nocrits. The powerups are so overpowered it’s ridiculous, not to mention… [Continue Reading]