One of the best GMOD Video makers is gone…

Today has been a bad week for, well, everyone, particularly the GMOD and TF2 communities. kitty0706, esteemed Garry’s Mod and TF2 video maker, most famous for Team Fabulous 2, has passed away. According to Facepunch and later on Reddit, Colin Wyckoff (Kitty0706) passed away on 25th January 2015, after a long struggle against Leukemia. According to those who knew him, he was always upbeat and optimistic. May he rest in peace, free from pain. The rest of this video will be dedicated to some of kitty0706’s best videos. Coherent GMOD animation takes skill, no matter what people say.   Be right back,… [Continue Reading]

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Passive abilities

TF2 doesn’t feel like a game with a lot of passive abilities. There are few obvious ones, such as the scout’s double-jump and the Pyro’s afterburn immunity, but when you look into things, it turns out that almost every class has at least one. First of all, its debatable whether “more than 125 health” counts as a passive ability. Even though its pretty clearly the baseline for TF2, some people might consider speed and health a form of statistics instead of abilities. It’s also debatable whether any ability that requires equipping a weapon would count, like “can remove sappers” or… [Continue Reading]

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In Memory of XYTWO

XYTWO was one of the most recognizable SPUF regulars in the TF2 forums. He participated in conversations serious or silly, long or short, and far as I know he got along well with everyone. He had a fondness for Asian cartoons and he mained Pyro. He was among the top posters in all of the various itsurblogs and he even wrote one of our first guest articles. The two of us had a running gag hailing from the 1st Itsurblog’s D&D session where we’d pretend to have UST for each other. Spycicle has recently informed the forum that XYTWO died… [Continue Reading]

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What if Pyro could Double Jump?

Pyro was always supposed to be the ambush class. He/she/it was supposed to sneak around, much like the Spy, then burn anyone he/she/it comes across, while a Spy aims for high priority targets like Medics and Snipers. That’s fine and all that, but Pyro lacks in multiple departments and often finds him/her/itself being nothing more than an Uber Stopper. Why? Because Pyro lacks mobility and a good, reliable way of getting around. So, what if Pyro could double jump? Why Pyro of all people? Surely Spy could do with a double jump? Well, I’d love to give Spy some form… [Continue Reading]

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A Medi Gun for every situation

When you play Medic, everyone’s relying on you. In the competitive scene, people rely on you even more. They scrutinize you, right down to your weapon choice. What Medi Gun you take will make or break a game. Assuming they’re allowed, since both the Quick Fix and the Vaccinator are currently unfavourable for numerous reasons. Not because they’re both bad… But anyway, that’s beside the point. With any normal Medi Gun, you’re stuck with it until you die. If you pick the wrong Medi Gun for the situation, you screw up everything. So what if there was a Medi Gun… [Continue Reading]

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Why the Rocket Jumper is Bad for Tf2

Yes I know we have all seen Star_ and other Youtube celebrities stomp upon the lowest of pubs with this weapon, but those tend to be highlight clips. The Rocket Jumper is a weapon that completely removes your ability to deal ranged explosive damage as a Soldier, you can no longer take out sentries, you can’t properly defend a Medic, and overall you cannot do anything to support your team. But at least you can jump around to your heart’s content while the rest of your team actually gets work done. Why does this weapon even exist you may ask?… [Continue Reading]

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Grappling Hooks would be balanced in Medieval Mode

Grappling hooks would be balanced in Medieval Mode. Seriously. Alright, why are we discussing this? Why bother considering balance in a stupid game mode? Why bother discussing Medieval Mode at all? Because 1. it’s fun and 2. it’s currently a very one-sided game mode because the only classes with mobility are Scout and Demoman, and the only classes with range are Medic and Sniper. Of course, Medieval Mode’s one single official map doesn’t help. It has giant walls. Really high walls. The RED team are locked up safe inside until they venture outside, and once they do, there’s no way… [Continue Reading]

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Weapons that Reward you for doing your Job

Within Team fortress 2 there are quite a few weapons that people claim are imbalanced because “they reward you for doing what you should already be doing”. Of course I do not understand how this is a bad thing, how is rewarding players for accomplishing something they are supposed to do as a bad thing? Would you rather valve release weapons that encourage not doing your job? He says, angrily looks at the Rocket Jumper. One of the most notorious of these weapons is the Diamondback, a revolver that grants in critical hits for every sapped building and backstab kill… [Continue Reading]

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Demoknight classification revisited

Ever since the War! update there have been Demomen who decided to equip a shield instead of their trusty Stickybomb Launcher. Over the years new shields were added, as well as new secondaries and melees designed to be used with shields. New playstyles have developed and some people use shields on a day-to-day basis. Since the addition of shields I’ve seen many Demomen using a shield, often in very different ways. In this article I’ll attempt to provide a classification of shield-using Demomen. The Grenade Knight First of all there’s the Grenade Knight. This is a Demoman who uses their… [Continue Reading]

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Return of the Beta

So 2014 was the year of the Beta. Or at least the return of the Beta. What Beta you ask? The Team Fortress 2 Beta. The birthplace of the Detonator. The testing grounds of the Overdose. That really weird thing that everyone ignored. Well, part of it is back. Interesting things lie ahead. The TF2 Beta though died a long time ago. I have a screenshot of its one year death day somewhere. But the reasons it died were relatively clear. Instead of being part of TF2, you had to download another 12GB of TF2 Beta, most of which sat… [Continue Reading]

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