PD2 – Practical Uses for the Hitman Perk Deck

Before August 2015 there were a lot of perk decks that sucked in Payday 2, but none of them sucked as much as Hitman. The only perk deck in the game with negative consequences for equipping it, and providing only meager armor regeneration bonuses and the ability to dual-wield pistols (but not as well as the Akimbo skill in the Fugitive deck), it’s underwhelming and only used by complete noobs like this guy. Then the Perk Deck rebalance came and Overkill buffed a bunch of weaker decks into truly awesome stuff. The only one they missed was Hitman, meaning there’s… [Continue Reading]

Random Crit Balance

Random crits favor not just the people already doing well, but also certain classes, or more accurately, they don’t favor certain classes. It will never feel fair to drop a hype bar, banner, mmmph, heads, ubercharge, while moving a sentry, while being spychecked, or just die in general to a random crit in general, but some classes get more use out of random crits than others. Information on crits in this article come from the 2009 TF2 Blog Post on the same, and the TF2 Official Wiki entry on crits. Random crits scale from 2% to 12% as a function… [Continue Reading]

On League of Legends and its Lore

The other day, the new revamp for one of League of Legends’ least popular and hardest to balance champions was announced, and bloody hell, it really is a revamp. The new Poppy looks both amazing and much easier to balance. Because sadly Ubercharge-style abilities don’t work in LoL. This is following the release of Illaoi, the second of the tentacle-using champions and someone who can rip your soul out and use it as a punching bag. Of course, with new characters comes new lore, but League of Legends hasn’t been doing great on that mark. A while ago, before the… [Continue Reading]

Killing Floor 2 Disappoints Again

Tripwire has announced that its upcoming content pack will include a crates and keys system completely lifted from Counter-Strike: Global Offensive, a move that is becoming increasingly popular with similar models now existing within Payday 2, Dota 2, and Team Fortress 2. As you play you’ll receive cosmetics (that you can sell on the Steam Community Market) and crates (that you can open by buying keys). Said cosmetics come in six shades of rarity (Common, Uncommon, Rare, Exceptional, Master Crafted, and Precious) and while they’re currently cosmetic-only, Tripwire says: “In the future we may be adding weapons with new gameplay for sale, but this will appear in… [Continue Reading]

What if Pyro had a shotgun primary?

This article is dedicated to Yert, one of the winners of the 900th Article raffle. What’s so interesting about the Pyro is that he’s a dedicated short-range class in a midrange game. Flamethrower, Shotgun, and Fire axe are all heavy hitters up close but rapidly run out of steam the further away your opponent is, and that’s kinda weird in a game where most secondaries are designed to fill a niche where the primary weapon is weaker. But that leaves open the tantalizing possibility of replacing the Flamethrower with an incendiary shotgun of some sort. Pyrophoricity Level 1 Incendiary Shotgun… [Continue Reading]

Colourblind Mode is Useless

In a game where everyone’s a specific colour and and you need to shoot everyone not wearing the same colour as you, it’s important to know who you are supposed to be shooting and where you’re supposed to be going. This isn’t always possible if you have some form of colourblindness. Some games feature a option or setting, in order to accommodate those who can’t see colours as well as we can. Now, I’m definitely not colourblind. I used to look at those coloured, “can you see the number?” things and easily point out what number it is. I am… [Continue Reading]

On Crits

Yes. That thing that’s the sparkling rocket. That thing that’s the Sniper (or the Spy’s) headshot. That thing that comes from a Flare Gun or the prenerf Axtinguisher. That thing an Engineer gets on a Frontier Justice when his minisentry dies. Today, we will talk about the crit. Crits tend to be very annoying, random or not. It feels very aggravating to die to one. It does not help if it’s completely random and could not have been one, ending up with you cursing your luck for the rocket that manages to take off 360 of your health. Crits were… [Continue Reading]

On Ladders

Abandon all gravity ye who enter here. You think you’ve tackled the toughest foes first-person shooters have to throw you? Do you evaporate bullet sponges, quickscope flying speedsters and melee tanks to death without thinking? Then I present to you the one enemy who doesn’t care. The foe whose only strategy is to use your own weight against you, the foe who can morph the game into a platformer at the worst possible time. Not only is it seemingly impossible for any shooter to make ladders that don’t suck, they also can’t agree on the mechanics. Do you latch on by facing… [Continue Reading]

Dawnguard Snipin’ – Part 3

G’day! It’s clear that mercenary work here in Skyrim ain’t quite like it is back at home, mates. And after that nasty little crash that invisible flying lizard had in store for me, I ain’t playing around any more. There’s a bunch of vampire mongrels that need killing and I’m just the guy to do it. So here I am in this horrible cave and would you look at that! It’s damn perfect for sniping. Look at that view. I’m going to assume that the glowy blue thing is where I have to go. There’s someone behind it but I… [Continue Reading]

The Isaacing of Binds

I’m a royal pain in the ass when it comes to trying out new games. It’s very easy for them to annoy me and for me to stop playing, assuming I even get started. Elder Scrolls Online for example pissed me off early on by making lockpicking, stealth and archery all a real pain in the backside. No, I wasn’t expecting Skyrim Online, but I expected, I don’t know, something better, especially since it costs so much just to play the base game, and they had subscriptions and now they have an in-game shop. The Binding of Isaac though is… [Continue Reading]