Colourblind Mode is Useless

In a game where everyone’s a specific colour and and you need to shoot everyone not wearing the same colour as you, it’s important to know who you are supposed to be shooting and where you’re supposed to be going. This isn’t always possible if you have some form of colourblindness. Some games feature a option or setting, in order to accommodate those who can’t see colours as well as we can. Now, I’m definitely not colourblind. I used to look at those coloured, “can you see the number?” things and easily point out what number it is. I am… [Continue Reading]

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On Crits

Yes. That thing that’s the sparkling rocket. That thing that’s the Sniper (or the Spy’s) headshot. That thing that comes from a Flare Gun or the prenerf Axtinguisher. That thing an Engineer gets on a Frontier Justice when his minisentry dies. Today, we will talk about the crit. Crits tend to be very annoying, random or not. It feels very aggravating to die to one. It does not help if it’s completely random and could not have been one, ending up with you cursing your luck for the rocket that manages to take off 360 of your health. Crits were… [Continue Reading]

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On Ladders

Abandon all gravity ye who enter here. You think you’ve tackled the toughest foes first-person shooters have to throw you? Do you evaporate bullet sponges, quickscope flying speedsters and melee tanks to death without thinking? Then I present to you the one enemy who doesn’t care. The foe whose only strategy is to use your own weight against you, the foe who can morph the game into a platformer at the worst possible time. Not only is it seemingly impossible for any shooter to make ladders that don’t suck, they also can’t agree on the mechanics. Do you latch on by facing… [Continue Reading]

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Dawnguard Snipin’ – Part 3

G’day! It’s clear that mercenary work here in Skyrim ain’t quite like it is back at home, mates. And after that nasty little crash that invisible flying lizard had in store for me, I ain’t playing around any more. There’s a bunch of vampire mongrels that need killing and I’m just the guy to do it. So here I am in this horrible cave and would you look at that! It’s damn perfect for sniping. Look at that view. I’m going to assume that the glowy blue thing is where I have to go. There’s someone behind it but I… [Continue Reading]

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The Isaacing of Binds

I’m a royal pain in the ass when it comes to trying out new games. It’s very easy for them to annoy me and for me to stop playing, assuming I even get started. Elder Scrolls Online for example pissed me off early on by making lockpicking, stealth and archery all a real pain in the backside. No, I wasn’t expecting Skyrim Online, but I expected, I don’t know, something better, especially since it costs so much just to play the base game, and they had subscriptions and now they have an in-game shop. The Binding of Isaac though is… [Continue Reading]

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How to Explore Your TF2 Early Years

I only recently noticed that Valve revamped the backpack system at some point. Perhaps the rest you already knew this, but you can now sort your backpack by date. If you’re ever feeling pensive, I encourage you to do so temporarily, and go check out the oldest things in your backpack. It’s been a long time since you first played TF2. What’s the oldest weapon you still possess? For me, apparently it’s a self-crafted Vita-Saw, the third oldest item in my backpack. I have no idea why this Vita-Saw has survived this long, except I guess Valve has never given… [Continue Reading]

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Administering Medication in Mannpower

This article is dedicated to typenter, one of the winners in the 900th article giveaway. Mannpower. The one game mode that no one is really sure about, and the only official one that can make people completely overpowered. But unlike Mann VS Machine, where you have to work towards your strength, and unlike custom community game modes where everyone is overpowered (Multiplied by Ten) or everyone works together to take down one overpowered enemy (Versus Saxton Hale or Freak Fortress), Mannpower’s overpoweredness depends on two things – who can get the power ups first and who’s got the best Scouts.… [Continue Reading]

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Gun Mettle Alchemist

Cross-post from my site at and SteamCommunity Guides – Gun Mettle Alchemist A fair amount of time has passed since the release of Gun Mettle. With it came a series of core mechanical changes that made the Engineer dynamic much different than it was in years past. Many of the changes reflect the modern state of the PvP meta–in which speed and mobility are emphasized above all else. Engineer was not alone in these changes. Speed and mobility based changes were also present for the Spy–namely the Dead Ringer & Big Earner. However, that is another article entirely. For now,… [Continue Reading]

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Best Civilians to Tie Down in Payday The Heist

This guide assumes you’re playing solo and only have two cable ties. It gives the best and (if applicable) second-best civilian I’d generally recommend using those ties on. Sometimes you shouldn’t take hostages right away. Shout them to the ground but keep the cable ties off because Hostage Rescue teams will prioritize cable-tied hostages, and sometimes it’s best to wait until the objectives move you in the right direction anyway. I generally don’t think Extra Cable Ties are needed on any heist except certain achievement runs like ‘Crowd Control’ and ‘Blood in, Blood out.’ 1. First World Bank Your first… [Continue Reading]

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The Saxxies are back again…

Oh hey, it’s the Saxxies again. And thank heavens they’ve made things a bit easier this time around. Well, kinda. There’s been a slight change in the rules. Short entries are still a minute long (otherwise they wouldn’t be short!) but the other categories have all been decreased to be 3 minutes long, down from 5 minutes. Anyone wishing to do a longer video has to enter in the Extended category, but the maximum is still 5 minutes. I can see why they’d lower this. Almost every entry last year pushed itself right up against that 5 minute mark, and… [Continue Reading]

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