Fighting Back against those Metal Bastards!

Mann VS Machine is nice. It’s a twist on normal gameplay, where you can make yourself an ultra strong monster of a mercenary, while defending a hole in the ground from a horde of robot monsters. Normally, you’re defending a control point from the enemy mercenary team, who are approximately the same strength as you, unless you’ve gone and stacked 7 sentries and a bunch of Demomen on Snakewater Last. The thing is though, Mann VS Machine is RED defending from BLU, because Gray’s robot army is weirdly tinted blue. So where is our game mode where BLU attacks RED,… [Continue Reading]

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TF2 is in palliative care, and the signs are all there…

Original article by Sud, as seen here. As much of a downer subject that it may be, I get the feeling reading through threads around here that people are a bit in denial as far as hope for TF2 to receive significant future support, and I just wanted to sound out a bit about the topic. TL;DR is at the bottom if you don’t like words. Unfortunately, Valve is no longer the happy little company that it was when it was developing Half-Life, and Steam was a twinkle (or the beginning of a cataract) in Gabe Newell’s eye. Valve has… [Continue Reading]

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April 1st – April 8th

The first week of April has always been a busy one in Azeroth! Blizzard traditionally spends at least one day each week rolling out some bug fixes, or “hot fixes” as they like to call them, to separate them from traditional updates. April 3rd, 2007 was focused on fixing some pathing exploits. No longer could players exit the bubble in Eye of the Storm before triggering the match and gaining an unfair advantage. They also fixed an exploit where a player could use the Auto-unstuck feature as basically a Eureka effect. Now there’s a 1-hour cooldown for using the feature. Likewise, the gate… [Continue Reading]

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April 1st – April 8th

April Fools! Originally, I was going to write the article on patch notes for League of Legends, following the theme, but there doesn’t appear to be an online archive of every League update since 2009. Even their official blog only goes back 2 years, and posts tagged with actual dates beyond “posted 2 years ago…” But anyway, it turns out TF2 actually has had things happen this week, and I would be remiss not to skip some of these landmarks, the largest being April 1st 2009. See, Valve doesn’t normally do April Fool’s jokes (unlike Blizzard), but when they revealed a sneak peek… [Continue Reading]

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Medic’s Pre-Birthday Wishlist

It’s my birthday tomorrow. Instead of asking for a pony or something, I’m going to ask for TF2 stuff. Not items, just some small things that would benefit us and that I’d like. Of course, none of this will happen, but it’s worth mentioning. Or just idly talking about. Talking is nice, right? Thing the first: A little bit more conversation between us and Valve. I’m not actually asking for constant updates and blog posts and stuff. Back when Left 4 Dead was more of a thing, the people who wrote the L4D blog would do the occasional history lesson,… [Continue Reading]

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4 More Reasons to Bind a Key to Suicide

Never thought I’d find another quartet of justifications to click a button and shuffle off one’s mortal coil, but it turns out dropping dead on the spot has more combat uses than I thought. And no, ‘cheating your way out of a Holiday Punch tauntkill or Rock-Paper-Scissors loss’ isn’t on the list. People who do that are insultingly lacking in sportsmanship. Reason 5: Give health to your teammates as Scout.  Remember the Candy Cane? Some of wish we didn’t. But it has a little-known use for the scout literally willing to die for his teammates; when you hit the suicide button… [Continue Reading]

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A Flurry of TF2-Related Games

With all the doom and gloom surrounding Team Fortress 2, sometimes we need to just walk away. Or at least take a break for a bit. While TF2 is very quiet, why not take a break? There’s a host of other games available to play. Let’s start off with Fortress Forever. Or Team Fortress 1.5, as made by the community. This isn’t just any hommage to games like Quake Team Fortress, this has been rebuilt from the ground up. Rebalanced too. It keeps the class names from TFC, but with balance tweaks and bug fixes and nicer graphics. Medic should… [Continue Reading]

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What’s the point of Quick Play?

What’s the point of Quick Play? It’s stupid. It’s ruined community servers, it’s strangled community content and it DOESN’T EVEN WORK CORRECTLY. It’s simply not worth using. And I’m going to give you a bunch more reasons why you shouldn’t bother touching Quickplay. use the Server Browser. It’s way better. Here’s why. VS 1. More options. The Server Browser has way more options than Quickplay. Quickplay’s options are all hidden behind a little button, that you have to click. The Server Browser though displays all the settings that a server currently has: number of players, map, server tags (which tells you… [Continue Reading]

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Character Annihilation – A Series of Stories and SPUFers

Feels like ages. It really does. Time flies when you’re having fun. Especially here at the Daily SPUF. But alas, I think it’s time for something different. We pride ourselves on writing a lot of articles, mostly about Team Fortress 2, occasionally about Left 4 Dead and other games. We never take the time though to sit back and talk about the people behind SPUF, without which the Daily SPUF would be nothing. Let’s be honest though, interviews are kinda lame when people don’t have much to say, and you could find out about fellow SPUFers by adding them as… [Continue Reading]

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