Surviving Scream Fortress 2013 as a Demoman

Tired of dying to mini-sentries on Helltower? Tired of not getting an epic spell from the Witching Hour because you didn’t survive the run up the incredibly-lethal disappearing bridge? Tired of finding yourself with absolutely no options while pyros, skeletons, and monoculi bear down on you? Well, too bad. It’s all gonna keep happening. But you can have it happen to you significantly less by switching to Demoman!

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Surviving Scream Fortress 2013 as a Soldier

You’ve probably guessed by now what my second most played class is. Yes, it’s Soldier. And because of all the spam, not to mention the horrors I’ve seen lately as a Medic, I’ve had to switch to Soldier quite a lot. Actually, I’ve been pretty much forced to play Soldier because a team composed entirely of Scouts, Snipers, Spies, Engineers and a lone Pyro is NOT a good place for a Medic to be. I could play Demoman, but I can’t aim. I could play Pyro, but there’s either one or billions of them. I could play Heavy, but, um…… [Continue Reading]

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Some things to do as a Ghost

One of the major downsides to real life is that once you die, there’s not much to do. Luckily TF2 doesn’t have this problem, at least if you’re playing Helltower and are currently in Hell. Here are three fun things to occupy the time while you wait for the next round to start. 1. Keep enemy snipers company The optimal strategy as a sniper in Hell is to stand at spawn and shoot people heading for Skull Island. It must get lonely, being so far away from the action, so go over and say hi! Make sure to get a… [Continue Reading]

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Surviving Scream Fortress 2013 as a Medic

“What? Surviving Scream Fortress? As a Medic? Surely that should be a piece of cake? It’s just like any other map!” You’re serious? It’s nothing like any other map. It’s an event based on one of the most deathmatch-y maps around, with more spam and confusion than you can shake a stick at. Throw in your normal Hightower threats like Mini-Sentries, and a whole new extra pit for Pyros, Scouts and explosive classes to launch you into, it’s nigh impossible to get around as a Medic. Well, not impossible, but it’s far harder than most Halloween events. Today, we’ll be… [Continue Reading]

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Why the CnD deserves some love

Howdy! First post on the SPUF blog here, and since I noticed a certain lack of Spy posts, here’s one about possibly the most unloved (and probably least mentioned!) weapon in TF2: The Cloak ‘n’ Dagger. At first, it seems like a straight upgrade, but when moving it actually drains cloak faster than you’d think, certainly faster than the Invis Watch, and it refuses to collect ammo. Most people just craft it off or let it be as a keepsake or a Spy weapon to collect, but it’s actually damn useful at times. Here’s why.

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Regarding the Homewrecker

Ladies and gentlemen, boys and girls, lend me your hats! I am about to share with you the best Pyro melee weapon in existence! Is it the Axetinguisher? The Powerjack? Perhaps the Back Scratcher? Nope. It is none other than the Homewrecker. “WHAT!” You may exclaim, “The Homewrecker is the most broken Pyro unlock in history. It’s a pain to Spies, and completely worthless otherwise.” Yep. And that’s why it’s a perfect side grade.

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HAO 2 GMAWD R33L GUD

Greetings, potential blog viewer, I’m General DeGroot. Yes, the maintainer of “Return of the Revenge of the Loadout Picture Request Topic” and maker of most of the pictures for SPUFblog. I may have -at one point or another- done a picture for you, if you’re on SPUF. And chances are, you asked yourself or me “DEGROOT, HOW DO I GMOD LIKE A BOSS LIKE YOU? TELL ME OR I’LL EAT YOUR BABIES!”* And the fact is, I don’t honestly know. I always end up thinking I could’ve done better with it. *It’s happened, believe me.

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Some tips on posting successful trades on TF2 Outpost

While I wouldn’t consider myself a “hardcore trader”, I certainly do it. Most TF2 players enjoy making at least one of the classes look as cool as they can afford, or grabbing strange versions of weapons they truly enjoy. This pretty much requires using a significant amount of TF2 Outpost, which can be a great experience if you find a good trader. Unfortunately, the percentage of users who seem interested in making things fast, easy, and simple are vanishing every day. As a frequent buyer, my usual strategy is to search for something, open a bunch of tabs of online… [Continue Reading]

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Minuscule asymmetries in official maps that make a difference

Last time I wrote, I mentioned that the ramps on cp_orange_x3 were unevenly spaced apart from the spawn rooms, allowing BLU team to jump back into spawn from the railing but not RED team. Well, I’ve since learned about a number of other extremely small differences between sides of supposedly symmetrical maps that favor one team over the other. Let’s go over some.

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