Surviving Scream Fortress 2013 as a Demoman

Tired of dying to mini-sentries on Helltower? Tired of not getting an epic spell from the Witching Hour because you didn’t survive the run up the incredibly-lethal disappearing bridge? Tired of finding yourself with absolutely no options while pyros, skeletons, and monoculi bear down on you?

Well, too bad. It’s all gonna keep happening. But you can have it happen to you significantly less by switching to Demoman!

As a demoman, you excel at defeating enemies forced into narrow chokeholds. And there are a lot of doorways in Helltower...
As a demoman, you excel at defeating enemies forced into narrow chokeholds like doorways. And there are a lot of doorways in Helltower…

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Surviving Scream Fortress 2013 as a Soldier

Let's kick some magic booty!
Let’s kick some magic booty!

You’ve probably guessed by now what my second most played class is. Yes, it’s Soldier. And because of all the spam, not to mention the horrors I’ve seen lately as a Medic, I’ve had to switch to Soldier quite a lot. Actually, I’ve been pretty much forced to play Soldier because a team composed entirely of Scouts, Snipers, Spies, Engineers and a lone Pyro is NOT a good place for a Medic to be.

I could play Demoman, but I can’t aim. I could play Pyro, but there’s either one or billions of them. I could play Heavy, but, um… Let’s not go there. Instead, let’s have some fun and talk about tips for Halloween Soldiers…

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Some things to do as a Ghost

One of the major downsides to real life is that once you die, there’s not much to do. Luckily TF2 doesn’t have this problem, at least if you’re playing Helltower and are currently in Hell. Here are three fun things to occupy the time while you wait for the next round to start.

1. Keep enemy snipers company

I couldn't get a good pic because this guy kept moving around for some reason. But I can assure you he shot nobody for the rest of the round.
I couldn’t get a good pic because he kept moving around for some reason. But I can assure you he shot nobody for the rest of the round.

The optimal strategy as a sniper in Hell is to stand at spawn and shoot people heading for Skull Island. It must get lonely, being so far away from the action, so go over and say hi! Make sure to get a good look at the barrel of his rifle, and keep looking. The sniper will show his thanks by demonstrating secret Australian square-dancing techniques, make sure to emulate them as well as you can. This is a friendship only made in Hell!

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Surviving Scream Fortress 2013 as a Medic

So many Pyros... And so many Pyro cosmetics!
So many Pyros… What can a Medic do?

“What? Surviving Scream Fortress? As a Medic? Surely that should be a piece of cake? It’s just like any other map!” You’re serious? It’s nothing like any other map. It’s an event based on one of the most deathmatch-y maps around, with more spam and confusion than you can shake a stick at. Throw in your normal Hightower threats like Mini-Sentries, and a whole new extra pit for Pyros, Scouts and explosive classes to launch you into, it’s nigh impossible to get around as a Medic.

Well, not impossible, but it’s far harder than most Halloween events. Today, we’ll be looking at a few tips you can use to last at least a bit longer out there…

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Why the CnD deserves some love

They see me stabbin’, they ragin’ (pic by Gen. DeGroot)

Howdy! First post on the SPUF blog here, and since I noticed a certain lack of Spy posts, here’s one about possibly the most unloved (and probably least mentioned!) weapon in TF2:

The Cloak ‘n’ Dagger.

At first, it seems like a straight upgrade, but when moving it actually drains cloak faster than you’d think, certainly faster than the Invis Watch, and it refuses to collect ammo. Most people just craft it off or let it be as a keepsake or a Spy weapon to collect, but it’s actually damn useful at times. Here’s why.

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Curse of Sudden Death! Arena!

There's no respawning in Arena Mode, so don't die!
There’s no respawning in Arena Mode, so don’t die!

Arena is a gamemode that came long ago to TF2, back in times of Heavy Update that introduced the horribly broken Natasha (back then it was, it so was…), underpowered sandwich and KGB that no one wanted to put aside for simple fists. The times changed as did the weapons, and so changed Arena.

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Regarding the Homewrecker

Ladies and gentlemen, boys and girls, lend me your hats! I am about to share with you the best Pyro melee weapon in existence!

Is it the Axetinguisher?

The Powerjack?

Perhaps the Back Scratcher?

Nope. It is none other than the Homewrecker.

Binary 1

“WHAT!” You may exclaim, “The Homewrecker is the most broken Pyro unlock in history. It’s a pain to Spies, and completely worthless otherwise.”

Yep.

And that’s why it’s a perfect side grade.

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HAO 2 GMAWD R33L GUD

All pictures this article by Gen. DeGroot.
All pictures this article by Gen. DeGroot.

Greetings, potential blog viewer, I’m General DeGroot. Yes, the maintainer of “Return of the Revenge of the Loadout Picture Request Topic” and maker of most of the pictures for SPUFblog. I may have -at one point or another- done a picture for you, if you’re on SPUF. And chances are, you asked yourself or me “DEGROOT, HOW DO I GMOD LIKE A BOSS LIKE YOU? TELL ME OR I’LL EAT YOUR BABIES!”* And the fact is, I don’t honestly know. I always end up thinking I could’ve done better with it.

*It’s happened, believe me.

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Some tips on posting successful trades on TF2 Outpost

While I wouldn’t consider myself a “hardcore trader”, I certainly do it. Most TF2 players enjoy making at least one of the classes look as cool as they can afford, or grabbing strange versions of weapons they truly enjoy.

This pretty much requires using a significant amount of TF2 Outpost, which can be a great experience if you find a good trader. Unfortunately, the percentage of users who seem interested in making things fast, easy, and simple are vanishing every day. As a frequent buyer, my usual strategy is to search for something, open a bunch of tabs of online people offering a certain item, and then instantly close anyone who breaks the following rules:

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Minuscule asymmetries in official maps that make a difference

Last time I wrote, I mentioned that the ramps on cp_orange_x3 were unevenly spaced apart from the spawn rooms, allowing BLU team to jump back into spawn from the railing but not RED team.

Well, I’ve since learned about a number of other extremely small differences between sides of supposedly symmetrical maps that favor one team over the other. Let’s go over some.

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