5 Weapons that Synergize with the Bushwacka

1. Jarate Now that we’ve gotten that out of the way, let’s talk about some more interesting pairs with everyone’s favorite (or least favorite) machete. It’s basically the Sniper default melee of choice these days, just because it’s the only Sniper melee with interesting stats. Even Valve agrees; the earliest ever strange Sniper crate contained a strange Bushwacka, whereas the Strange Kukri had to wait over two years later to exist. Maybe because even without jarate, you can still get the most out of your melee with: 2. The Cleaner’s Carbine: Ever since the stat adjustment where the weakest hitscan… [Continue Reading]

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Team Fortress 2 Updates, August 27th

Hiya peeps. Just a quick post to chat about the recent updates. Turns out there were two of them. Before we start, here are the actual update notes: Added a new promo item Client/server memory improvements Fixed ragdolls not applying the ice/gold effect for cosmetic items Fixed the Australium Scattergun material looking pixelated Fixed some issues with clipped text in the localized versions Fixed the difficulty of the current challenge not displaying correctly in the MvM scoreboard Snipers can no longer jump immediately after firing a scoped shot Updated the materials for The Dalokohs Bar Updated the equip_region for The… [Continue Reading]

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Phlog Updates: The Builder, the Sharpshooter and the Filmmaker

Everything is now back on track with the PhlogistiCast, our new YouTube show tasked with educating players of TF2! Episodes 3 and 4 have recently been released, with our first News Network video uploaded today. In Episode 3 we got Sn8wman on board to talk about the Engineer in all his glory. There was much laughter, cosmetic talk and gnashing of Pomson-rusted teeth. We also discussed the beta maps, Asteroid and Cactus Canyon, finishing with a few notes on low-gravity gameplay. Episode 4 was the first without Nommy around, but I managed to find just the chap to keep things… [Continue Reading]

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Airstrike/Classic changes

We all know that Airstrike and Classic are interesting concepts but suffer from decreased viability. Airstrike does literally everything the rocket launcher does, except less efficently and punishes the team for having potatoes that die to that launcher. Classic discourages headshotting and makes sniper generally less effective compared to Sniper Rifle. The ClassicLevel 1 Sniper RifleCharge and fire shots independent of zoomNo headshots when not fully charged-33% headshot damage when not fully charged -10% damage on body shot TFC sniper rifle did 2 times headshot damage all the time. And in TF2? It just deals 3 times damage only when… [Continue Reading]

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Some Under-loved Weapons Which Shine on rd_asteroid

When I first played rd_asteroid, my eventual thoughts were…meh. It’s decent, but before I really understood the map and the game mode it was confusing to the point of frustration. And once I’d played it long enough that it was no longer confusing, its many flaws just seemed to hamper my ability to enjoy myself. A whole lot of classes seem underpowered on this map and several design choices (especially the plethora of overly-good sentry spots) only make it worse. But the more I played, the more I slowly realized that a number of my problems were due to my… [Continue Reading]

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“Snipin’s a good job mate”… just like being a nuclear physicist

Let’s get something straight. Our bushwhacking friend the Sniper, that lean, mean shooting machine, is an interesting class. He’s got more firepower than Pyro’s toaster and more attitude than a diving plane. His accent alone makes him a respectable character. Small wonder so many people like slipping into his sunnies when they first try out TF2. For the good of your team, DO NOT DO THAT. What we should all know already from movies, books and common sense is this. The job of a sniper requires high specialization, that is, a unique skill set. Snipers must have superhuman patience, an… [Continue Reading]

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TF2 vs. TFC: Who would win?

A long time ago I made a thread just for funsies, Who would win in a fight; the TF2 team or the TFC (Team Fortress Classic) team? After fifteen pages and several necros, the consensus appears to be: probably TFC, but both teams have a lot of pros and cons on their side of the table. So, without further ado, I’m going to look at each of the nine classes from TFC and TF2 and compare which outclasses his counterpart. There are obviously a myriad of other factors like grenades, random crits, unlocks, and bunnyhopping that would have to be… [Continue Reading]

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Real Teammates of Genius II

Red Shed Brewers presents Real Teammates of Genius. Today, we salute you, Mister Spawn Gate Sniper Guy. When your teammates need a hero, when they need a man to drag them from the muck and ash, to take that RED defense on head first and attain a righteous victory, who do they turn to? Not the Medic with his false promises of “invulnerability.” Not the Demoman and his slow, inefficient Sticky Launcher. No, they turn to you, Mister Spawn Gate Sniper Guy, oh Sultan of Sharpshooting. When faced with the insurmountable defense of one entire Sentry Gun, you keep a cool… [Continue Reading]

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Playing the Sniper Rifle in Team Fortress Classic

Aabicus, don’t you mean “Playing the Sniper”? No, I mean playing the sniper rifle. Because that is your job. Your life. That gun is a battlefield-stomping menace that boasts more flexibility and versatility than anything in Team Fortress 2. I know you think you’ve fought sniper rifles in TF2, but you haven’t fought a gun that can: *Charge and headshot from the hip *Charge-up damage infinitely *deal slowdown on bodyshot that never goes away (unless healed by a medic) *Deal knockback to friendlies, leading to the comical-looking but super useful “Sniper Jumping” technique *Gib on fully-charged headshot But believe it… [Continue Reading]

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