Why moving turning to the booties would be a terrible idea

By Reima As a confirmed enthusiast of the knight, I want to put my official opinion piece on the pseudo-controversy that is the turncharge and the potential use of booties all together. Although turning has been recently recently green lighted, it currently remains under a conditional equip. I believe it’s a fair compromise, albeit a temporary fix. Still a step in the right direction. The public gets the equivalent of Vjoy being injected into the coding, and Knights are universally nerfed as they make that trade for maximum control. Turning knights are stripped of their heavy resistances and super shield… [Continue Reading]

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Medic’s turn to talk about the removal of the Demoknight Turning Script

I’m sure none of you care any more, unless your name is Craylash or something, but I want to talk about how I, often the victim of the Demoknight (and everyone else of course) feel about the removal of the Demoknight Turning Script. Now, I am a very fair person. I have a strong sense of justice and I always say what I feel is right or wrong. Well, not always, but in this case, I’m saying so. And I’m going to put it right here: I feel that the Turning Scripts and Charge turning are unfair to their victims.… [Continue Reading]

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TF2 vs. TFC: Who would win?

A long time ago I made a thread just for funsies, Who would win in a fight; the TF2 team or the TFC (Team Fortress Classic) team? After fifteen pages and several necros, the consensus appears to be: probably TFC, but both teams have a lot of pros and cons on their side of the table. So, without further ado, I’m going to look at each of the nine classes from TFC and TF2 and compare which outclasses his counterpart. There are obviously a myriad of other factors like grenades, random crits, unlocks, and bunnyhopping that would have to be… [Continue Reading]

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I Wrote an Article About The Chargin’ Targe

Oh wait, no I didn’t, but boy howdy, everyone else sure did! I haven’t been playing this game for that long (coming up on my three year anniversary this June), but I can say that I’ve never really seen more people upset over something in this game being changed. A lot of folks I’ve seen out there have drawn analogues to Valve’s recent changes to the Demo shields, with their Sticky Jumper nerf. And, I’ll admit, when I saw those Sticky Jumper patch notes, I was a little bit like: But I quickly got over it. So I can’t jump… [Continue Reading]

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“Demoknight, Thou Shalt Not Increase Thine Turn Radius”

The balancing eyes of Valve, having recently fixed the first of two ways to increase your shield charge degree, have now gone ahead and nerfed out the ability to bypass the restriction with a controller too. This means that there is no way whatsoever to increase your turning radius beyond equipping the Ali Baba’s Wee Booties, and even then I cannot notice a difference with those things on. This has basically removed what little skill indexing Demoknight has. Many people (myself included) never saw why increased turning ability was somehow overpowered, considering you’re giving up the ludicrously powerful Sticky Launcher… [Continue Reading]

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Why Valve was Justified in the Removal of the Charge-Turn Exploit

It, as hilariously evidenced by the whole Reddit fiasco of April 2013, is quite easy to divide the SPUF community -or quite possibly the TF2 community as a whole. Nothing however, is more effective at this than the change of a long present balance issue. The booties exploit, while I do consider them that, were an exploit so firmly rooted in the balance of Demo-knight as a whole that they could be considered a balance issue. Valve however has done right in removing the charge turning. The issue of allowing exploits like this goes against past principles and actions that… [Continue Reading]

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Eyelander Eyestravaganza results!

Eyelander Eyestravaganza has ended, and everyone had a blast! Ultimately, AdolfKirby took first, VenomousPastry took second, and Lord Yimzo took third! There were a LOT of heads rolling around in the end, and a number of people had moments of glory as a single beheading granted them 100+ heads in one go. The much-hypothesized event map turned out to be Turbine, which gave all of us a chance to try out Valve’s optimizing patches. Of special note is the little cart that allows anyone to reach that medium healthpack hiding on that ledge near the flag spawns, thousands of players… [Continue Reading]

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Eyelander Eyestravaganza!

================IMPORTANT INFO================ Where: The SPUF server When: Saturday 7:30 pm GMT =============================================== As you may have noticed, Demoknight recently received a painful blow in the mobility department. In honor of our fallen friend, the SPUF server is having a hack-n-slashathon starring everyone’s favorite haunted sword! RULES 1. Everyone who joins the server must play Demoman. It’s first-come-first-serve. 2. Map is a secret. Time is exactly 25 hours from the moment I posted this announcement, at 7:30pm GMT. 3. The only allowed weapons are Ali Baba’s Wee Booties, Bootlegger, Chargin’ Targe, Sticky Jumper, Eyelander, Nessie’s Nine Iron, and Haunted Headless Horsemann’s… [Continue Reading]

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A Plea From a Broken Sword

To the Developers of Team Fortress 2 and the player fanbase. Hello. As a figurehead in the Demoknight community (Yes, that’s a thing), I have been vetted by a few other Knight enthusiasts to make an official statement on the status which is our beloved demoknight. It appears the community has gotten mixed responses from the backlash of the changes to the Chargin’ Targe turning bypass involving a joystick. Probably leaning towards positive since our methods of execution were nothing short of exploiting. For a lot of people it was a cheap way to get a kill, the next best… [Continue Reading]

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10v10 “Mirrored Maps” Tournament

===============IMPORTANT INFO========== Where: The SPUF Server When: Saturday March 22 at 6pm GMT Rotation: pl_retawdab, cp_tiplevarg, cp_lwobtsud ======================================= It’s been a while since we had a SPUF server event, so for this one, we’re keeping it simple. 10v10 Highlander on these mind-bending takes of your favorite maps! Best out of three wins, but even if one team wins the first two we’re doing the third, because half the fun is trying these maps out! Rules: -damage spread and random crits disabled -It’s highlander+bootieknight 10th player. Bootieknight player must equip a shield and booties (Why are we having him? So two… [Continue Reading]

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