(Blog Posts about Strange Parts: 2)

Smissmas is coming. *badum tss* And if you don’t remember the previous Strange Parts Post, clickity. I’m a Strange Item fanatic. I love showing off how many kills I’ve got with this weapon or that one. Or recently, how many points I have with this and that class (“InstaCakes is credit to team!”) and in general (Strange Speks!). So I was thinking: Some weapons aren’t Strange yet. Some are Strange Festive, but not plain Strange (Buff Banner! Sandvich!). Some are Strange and deserve to be Festive (I WANT A STRANGE FESTIVE SHOTGUN!). And then there are cool ideas for Strange… [Continue Reading]

Read more

On The Direct Hit

The Direct Hit can either be the most devastating single-shot rocket launcher unlock or the worst rocket launcher to ever disgrace the battlefield if you can’t place your shots right and want to rely on splash damage. As a Soldier-main who’s retired his first strange Direct Hit for the easier stock rocket launcher after reaching a few hundred kills past Epic Rank, I too can agree that it’s a troublesome weapon to many who don’t know the nature behind using the Direct Hit. But mastering this pesky launcher can pull off some both quantitative and hilarious outcomes.

Read more

Sniper Versus Machine: The Post Dualcity

Valve have recently rolled out an awesome MvM update – Two Cities. For most part it’s great – Medic and Soldier buffs, killstreak weapons (that don’t look too good in most occasions but some are really awesome), Rottenburg. On the downside there is Empire Escalation Wave 4. But that’s later. Since it’s a blog, it’s kinda logical for someone to get their opinion here, or maybe a story, if they have anything to share, so I’ll do exactly this thing.

Read more

Observations on Killstreak Weapons

On the 21st of November, the Two Cities update shipped. With it came two new Mann Versus Machine maps, Mannhattan and Rottenburg, much-needed class buffs for the mode, and some fancy-schmancy new cosmetic gimmicks. Completing the Two Cities tour nets you a “Killstreak Kit” for a random weapon, and according to what I’ve heard (unfortunately I have yet to actually beat a single mission), a couple random “Specialized/Professional Killstreak Fabricators”, which can be completed using the pieces of robot scraps found by completing missions. Being the owner of two of these, I would like to make known some truths about… [Continue Reading]

Read more

Scout melees and you!

If you had a baseball bat, and you were insane enough to hit random people with it, you wouldn’t really care about its looks. If it’s hard enough to crack some skulls – it’s good. However, you wouldn’t really hit people with wrapping paper, now would you? That’s just your preference. If you would like to hit people with wrapping paper, but some federal laws and such nonsense forbid you to do so, you have TF2 for that.  Play Scout and you get to hit people with baseball bats if that’s your thing. Unfortunately, you deal less damage (35 base damage per hit).… [Continue Reading]

Read more

Why all Melee Unlocks should be Balanced like the Demoman’s

SPUF enjoys arguing about TF2’s balance. A lot. One of the most common issues to sprout up involves TF2 melee weapons. It’s no secret the vast majority of stock melees are underpowered, except those with utility like knife and wrench. If their only job is to deal damage, then they’re gonna suck because every class has a plethora of primary or secondary weapons that deal more damage at longer ranges more effectively. So when most competetive TF2 players agree that the bottle is the best Demoman melee weapon, this may seem unusual. How can it really be the best choice… [Continue Reading]

Read more

Why the Quick Fix Medic* is Now Viable in MvM

*And other healing-centric loadouts The Two Cities update has vastly improved the medic’s abilities in MvM. Gone is the “kritz machine” of old, now you can do exactly what the medic should be doing in the first place, and be an integral part of the team. And it’s just as fun as anything else. For reference, there are two major abilities the medic received in this update that attribute to this: revives and the shield.

Read more

“The Hatless Update”

Oh, you thought I meant this Hatless Update? Haha, no, that is so 2011. I’m talking about the November 21, 2013 update, known as the Two Cities Update, though I believe the main feature of this update is the fact that it contains no new hats. If I’m not wrong, this is the only content update this year to not add any hats to the game. Isn’t that interesting? In all seriousness, I’m loving this update. It added so many new amazing things, adding a whole new role for the Medic in MvM, two new maps and added our much-loved Snakewater to… [Continue Reading]

Read more

The Rescue Ranger: Solver of practical problems

As an Engineer main, the Ranger is by far one of my favorite weapons. While it takes some skill to use well, the payoff is ridiculous and is overall a fun weapon to use. Also, 120 damage crits at any range is a godsend for a shotgun. I’ve jarateed off many friends with a lolcrit smashing them in the face. The Rescue Ranger is a weak weapon in combat, shooting repair claws that do 60 damage at close range and 20 at long range, with a base damage of 40. But then again, the Engineer was never meant for shooting… [Continue Reading]

Read more

The Guillotine Games!

You surely know the Scout. You probably know he’s a baseball fan from Boston. You may know his mom has been having some romantic visits from his co-worker. But did you know he has ties with the Chinese mafia? Or that he is actually just a very lonely guy that needs a hug? Okay, that last part may not be true, but either way, the Red Sox, the Chinese mafia, and I are proud to present the upcoming event: The First Annual Guillotine Games! So what is this all about?You will be fighting with and against other scouts with this… [Continue Reading]

Read more