The 5 Most-Impactful Steam Trades in My Life

There’s something kinda nice about having all my years of gaming stored on Steam. For people like me who got into the scene late, I can pretty much track my entire life through my Steam history, traipse through old screenshots and reviews to see what I was into during those phases of my life. But at least personally, the tab with the most nostalgia is somewhat hidden away in a dusty corner of the inventory screen. Expanding the dropbar near “Trade Offers” lets you see an itemized list of everything you’ve ever done to alter your inventory across Steam’s many… [Continue Reading]

Read more

The Making of a Demoman

Three years ago I indulged in a full article about my Medic cosmetic loadout, since it had remained remarkably consistent throughout the years and each piece held a lot of sentimental value to me. But only recently did I realize that there’s a fair amount of personal history in my Demoman loadout as well, considering I’ve been offclassing him for almost as long. Much like with Medic, my first few years were spent playing completely cosmetic-free; I was so addicted to stats I couldn’t fathom caring about something that didn’t change the actual gameplay in any way. It also took… [Continue Reading]

Read more

Why Demoman?

Why do I enjoy playing Demoman? Well, I just really, really enjoy hitting pipes. While the Stickybomb Launcher is the Demoman’s de facto primary weapon and his best damage dealer, the grenade launchers always have this strange allure for me. Sure, they probably aren’t as powerful as the Winbomb Launcher, but there is just something really satisfying about lobbing a grenade and having it hit a Scout right in his face, carving a whole chunk of health out of that Bostonian loudmouth. The greater skill needed to directly hit a grenade, the beautiful arc the pills traced as they flew through… [Continue Reading]

Read more

Happy Jump Day!

For the last four years September 16th has been Jump Day, a somber holiday where the denizens of SPUF honor the 8-clip Sticky Jumper which was cruelly nerfed on September 16th, 2013. (Last year even reddit got involved!) We will never forget our fallen comrade. A weapon of infinite jest, of most excellent fancy; it hath carried me through the sky a thousand times, and now, how abhorred in my imagination it is. A harmless weapon that once stood proudly among the few Demoman unlocks, a weapon that has seen its abilities gutted slowly but surely, a weapon whom Valve later updated… [Continue Reading]

Read more

Poor Ullapool Caber…

Poor, poor Caber. Once the proudest member of Demoman’s unlockable melee weapons, the only one that merged Demoknight and Demoman into a weird parody of both classes, the only weapon that brought the ‘Demo’ part of the class name to Medieval Mode…the mighty Ullapool Caber is a shadow of its former self. The old Caber will always hold a special place in my heart. It was undeniably, indisputably fun. There are few pleasures in life more satisfying than flying through the air with the Sticky Jumper, landing on top of an oblivious sniper and obliterating them with a single melee… [Continue Reading]

Read more

Edge-Boosting: Trimping in Overwatch

Seasoned demoknights know that ‘trimping’ in Team Fortress 2 is the act of charging at an angle in such a way as to send you flying through the air significantly farther than you normally would. It’s a core ability of the demoknight that sets him apart from any other class in the game, and if you’ve never heard of it, iReima has a bunch of them in the videos on his channel: I wrote an article about trimping a while back at the behest of a fuzzy pink fluffball. While I confess I’ve never really gotten the hang of the… [Continue Reading]

Read more

Meet Your Match Weapon Rebalances!

There are so many new weapon changes that came out with Meet Your Match, and for the most part I’d say the changes are a net positive. I’m not even sure where to begin, so I’m just going to go through the list and highlight the weapons I care about, and say my piece. First of all, the Sydney Sleeper is awesome! Two huge changes that buffed this weapon while raising its skill ceiling and its support capabilities, now it can extinguish teammates with scoped friendly-fire and deal area-of-effect jarate splash on scoped headshots. The former ties in with the… [Continue Reading]

Read more

Medic Week and other Announcements

Oh hey, Medic is saying stuff again! This is just a little blog post to announce a few things, related to the site and logging in and a little mini-event and things like that. It’s boiling hot right now and so much stuff has broken or fallen apart or needed fixing that I’m losing my mind a bit, so this will seem a little blog-post-y. More itsurblog and Hello! than informative Daily SPUF stuff. Oh well. Anyway. You may have noticed that the Unofficial SPUF Network login button has been missing. I don’t know why it’s broken, and tsc has… [Continue Reading]

Read more

A Look at Junkrat’s Traps

I cannot stop playing Junkrat in Overwatch! He’s amazing, you can spam pills for days and almost everything I know about playing Team Fortress 2‘s Demoman ported over into Junkrat. His concussion mine is my favorite weapon in the game, basically being a single-clip Sticky Launcher that doesn’t self-damage, and his additional abilities such as the bear trap and the Riptire are new mechanics that perfectly complement his playstyle. Anyone who mained Demoman in TF2 definitely needs to try him out, though I hope you mained the grenade launcher like I did because it’s the cornerstone of the loadout, not… [Continue Reading]

Read more