How to understand your Medic

Occasionally, a really good SPUF thread will pop up out of the blue. It’s up to us to keep these threads safe. One such thread is Understanding Your Medic by chibi_charon. While the thread covers the basics incredibly well, I felt it was worth expanding this concept a bit, especially since the thread is two years old. Although little has happened in that time, it’s always good to refresh people’s minds. Because I’m a sucker for homages, let’s stick to the question and answer thing. Here’s a bunch of ways to better understand your Medic buddies. Q. Why is my… [Continue Reading]

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A potential future story

The photo on the wall stared back at him, just like it had done every other time he’d stared at it. It was the only picture he had kept when he fled America and rushed back to his home land. The picture itself was old and tattered, but the scene embedded in it still shined as if it was taken yesterday. In it stood nine men, all of different shapes, sizes, ages and nationalities. They were all cheering and waving and holding bottles of beer. He couldn’t remember who took the picture, but he remembered how much of a pain… [Continue Reading]

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On Mercenaries and Munchies

Look at that Heavy, sitting there, nomming on his sandvich while his Medic buddy burns alive. Look at that Scout abusing the ever-loving heck out of his over-buffed Crit-a-Cola and critting everyone to death. Look at that other Scout failing miserably at using Bonk! Atomic Punch to sneak behind the enemy team and be useful. Why is it that only Scout and Heavy get to eat mid-battle? Well, first off, eating in the middle of a fight is rather impractical. Both Heavies and Scouts need to find cover to consume their consumables, but anyone who wishes to pause to do… [Continue Reading]

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Why I like the Heavy

Now people might see me as crazy because liking Heavy is kinda hipster and cool in a way. Here are some reasons why I like the Heavy: 1. One of the best cap point defenders Now some facts about the Heavy: He is tanky. Big time. With his normal healthpool of 300 and a whopping 450 hp when overhealed, Heavy becomes very good at absorbing damage. He has loads of hitscan bullets that hurt especially if too close to the barrel of death of the Minigun. With the potential 500 DPS Heavy is one of if not the best damage… [Continue Reading]

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The Sword is lovelier than the Sandvich

So a German told people to write articles about what classes they love and hate in honor of valentine’s day. I think many SPUF regulars should already know what my favorite “class” is, and the strangest part is it’s not even its own class. The Demoknight is my current favorite class in TF2, or at least was before it was over nerfed into oblivion. Anyway Demoknight is more than strapping on any old shield, and to be honest I don’t even consider the Charge ‘n’ Targe actual Demoknight, mainly because while the Tide Turner encouraged getting in for awesome sword… [Continue Reading]

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Why Heavy is my favorite class

When it comes to favorite classes, most people usually say someone like Soldier, or Demoman, or Scout. Nearly every single class has someone who thinks it’s their favorite: People love Medic, Spy, Pyro, and even Engineer and Sniper. But nobody seems to love the Heavy. That is, except from me. I LOVE the Heavy. When it comes to classes in this game, I usually have phases where I play some classes for a long time, but then later don’t play them all that often until I get back to them eventually. But not Heavy: I could always pick him every… [Continue Reading]

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Holy Grappling Hook, Fatman!

So, Smissmas came and went, and in my honest opinion, I thought it was a bit of a disappointment, to put it politely. The new weapons were meh, the Festive weapons(aside from Bonk and Shotgun) sucked and we only got 7 of them, most of the cosmetics weren’t really that interesting, and they nerfed the Tide Turner. Say what you want about End of the Line, but at least it didn’t ruin a well-established weapon. Oh, and we also got Mannpower, perhaps the most casual gamemode in existence despite nocrits. The powerups are so overpowered it’s ridiculous, not to mention… [Continue Reading]

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Passive abilities

TF2 doesn’t feel like a game with a lot of passive abilities. There are few obvious ones, such as the scout’s double-jump and the Pyro’s afterburn immunity, but when you look into things, it turns out that almost every class has at least one. First of all, its debatable whether “more than 125 health” counts as a passive ability. Even though its pretty clearly the baseline for TF2, some people might consider speed and health a form of statistics instead of abilities. It’s also debatable whether any ability that requires equipping a weapon would count, like “can remove sappers” or… [Continue Reading]

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A Shotgun Update

I adore the Team Fortress 2 shotgun. Sturdy, reliable, and intuitive, it’s the only weapon shared by four different classes and until the BASE Jumper was added, the only weapon to occupy different slots on different classes. I consider the shotgun TF2’s tenth signature weapon due to its ubiquity and recognizability. There is a sort of elegance in the fact that Valve has never added any sort of reskin or retexture for the shotgun. Every player since 2007 who’s wanted to make use of its six-clip buckshot backup has used the same simple gun; no golden, festive or botkiller variants… [Continue Reading]

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